cg:lobby.create
- Create lobby¶
-
cg:lobby.create
¶
This packet is used to create a lobby.
Internal Name | cg:lobby.create |
Direction | Serverbound |
Since Version | v0.1.0 |
Valid States | active only |
Purpose¶
Using this packet, the server is notified of the creation of a lobby, either because a custom game was created by a client, or because the matchmaking matched enough players together to start a game.
Upon creating the lobby, the creator and his party members will be joined using
a cg:lobby.join
packet.
Structure¶
Note that all examples shown here contain placeholder data and will have different content in actual packets.
This is the data sent by the server to the client:
{
"game": "doppelkopf",
"variant": "c",
}
game
may be a string declaring the type of game the lobby creator wants to play.
This field is optional.
variant
may be a string declaring the variant of game
that the lobby creator wants
to play. Available variants differ from game to game. This field is required if game
is given.
See also
See the cg:lobby.join
packet for further information on the response of
the server.