cg:lobby.ready
- Lobby readiness conveyance¶
-
cg:lobby.ready
¶
This packet is used by a client to signalise it is ready to begin the game.
Internal Name | cg:lobby.ready |
Direction | Serverbound |
Since Version | v0.1.0 |
Valid States | lobby only |
Purpose¶
This packet is used by a client to signalise it is ready to begin the game. When all clients in a lobby conveyed their readiness, the game begins.
When the server receives this packet, it will send a cg:lobby.change
packet
to all clients in the lobby containing the updated list of ready players.
Structure¶
Note that all examples shown here contain placeholder data and will have different content in actual packets.
This is the data sent by the client to the server:
{
"ready": true,
}
ready
defines whether or not the client is ready to play.