cg:lobby.join
- Join lobby¶
-
cg:lobby.join
¶
This packet is used to join a lobby.
Internal Name | cg:lobby.join |
Direction | Clientbound |
Since Version | v0.1.0 |
Valid States | active only |
Purpose¶
After the creation of a lobby, the creator and all his party members will be joined automatically. Additionally, any client accepting an invitation will receive this packet.
Upon joining, the server will send a cg:lobby.change
packet to the other clients
in the lobby containing the updated user list. The joining client will receive a similar
packet which however will contain all the information on the lobby.
Structure¶
Note that all examples shown here contain placeholder data and will have different content in actual packets.
This is the data sent by the server to the client:
{
"lobby":"397627fa-2aa3-4cef-b403-7658bb8b424d",
}
lobby
is the lobby’s UUID.
See also
See the cg:lobby.create
packet for further information on how a lobby is created.