cg:party.join - Join party

cg:party.join

This packet is used to join a party.

Internal Name cg:party.join
Direction Clientbound
Since Version v0.1.0
Valid States active only

Purpose

After the creation of a party, the creator will be joined automatically to the party. Additionally, if another client accepts an invitation to a party, he will be joined.

Upon joining, the server will send a cg:party.change packet to the other clients in the party containing the updated user list. The joining client will receive a similar packet which however will contain all the information on the party.

Structure

Note that all examples shown here contain placeholder data and will have different content in actual packets.

This is the data sent by the server to the client:

{
  "party":"397627fa-2aa3-4cef-b403-7658bb8b424d",
}

party is the party’s UUID.

See also

See the cg:party.create packet for further information on how a party is created.