cg:party.join
- Join party¶
-
cg:party.join
¶
This packet is used to join a party.
Internal Name | cg:party.join |
Direction | Clientbound |
Since Version | v0.1.0 |
Valid States | active only |
Purpose¶
After the creation of a party, the creator will be joined automatically to the party. Additionally, if another client accepts an invitation to a party, he will be joined.
Upon joining, the server will send a cg:party.change
packet to the other clients
in the party containing the updated user list. The joining client will receive a similar
packet which however will contain all the information on the party.
Structure¶
Note that all examples shown here contain placeholder data and will have different content in actual packets.
This is the data sent by the server to the client:
{
"party":"397627fa-2aa3-4cef-b403-7658bb8b424d",
}
party
is the party’s UUID.
See also
See the cg:party.create
packet for further information on how a party is created.