cg:game.end - End game

cg:game.end

This packet is used to end the game.

Internal Name cg:game.end
Direction Clientbound
Since Version v0.1.0
Valid States game_*

Purpose

This packet is used to end the game, either when the predefined amount of rounds has been reached or when all players decide to exit the game early.

Structure

Note that all examples shown here contain placeholder data and will have different content in actual packets.

This is the data sent by the server:

{
   "next_state": "results"
}

next_state can either be results if the game has been ended properly, or lobby if it was ended abruptly.